Nov
19

Free-to-Play Archetypes, Part 2

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Have you read Part 1 of our Free-to-Play Archetype rundown? It’s a great place to start!

Here are the eight base Archetypes we’re planning to include with the Free-to-Play launch. The Archetypes stay pretty much within existing frameworks rather than crossing them. This is because the frameworks were built with comic themes in mind; they match certain heroic tropes already. Also, we wanted the basic eight Archetypes to be your meat and potatoes sort of heroes. We made sure the classic DPS, tank and support characters (and their common blends) are clearly and obviously represented. As we add Archetypes, they’ll get a bit more niche and specialized.









1 Throw Fire Steady Shot Reaper’s Touch Bestial Fury
1 Firestrike Assault Rifle Reaper’s Caress Shred
SS – 6 Recovery Dexterity Dexterity Strength
6 Fire Breath Shotgun Thunderbolt Lunge Frenzy
Passive – 8 Fire Form Targeting Computer Enlightened Warrior Regeneration
11 Fireball SMG Burst Shuriken Throw Pounce
SS – 13 Endurance Ego Strength Constitution
Block – 14 Fire Shield Retaliation Parry Parry
17 Pyre Frag Grenade Scything Blade Bite
22 Thermal Reverb Killer Instinct Swordsman Form Supernatural Power
27 Immolation Rocket Inexorable Tides Resurgence
32 Conflagration Gatling Gun Dragon’s Bite Howl
40 Flashfire Sniper Rifle Reaper’s Embrace Massacre








1 Clobber Ice Shards Psi Lash Eldritch Bolts
1 Defensive Combo Ice Blast Ego Blast Eldritch Blast
SS – 6 Strength Endurance Presence Intelligence
6 Mighty Leap Frost Breath Ego Sleep Pillar of Poz
Passive – 8 Defiance Invulnerability Radiant Aura Primal Aura
11 Thunderclap Ice Cage Psionic Healing Storm Sigils
SS – 13 Constitution Dexterity Endurance Presence
Block – 14 Retaliation Ice Shield Telekinetic Shield Eldritch Shield
17 Hurl Wall of Ice Summon Nightmare Invocation of Vitality
22 Aggressor Shatter Telepathic Reverb Arcane Circle
27 Demolish Unbreakable Ego Sprites Skarn’s Bane
32 Uppercut Ice Barrier Ego Hold Ebon Sigils
40 Shockwave Avalanche Mindful Reinforcement Hex of Suffering

For the sake of example, we’ll be focusing on The Savage and The Inferno. The Savage is a melee character based on bestial sorts of heroes that might be wolves during a full moon, or perhaps have big sideburns and claws. The Inferno is a ranged DPS hero who can naturally control or perhaps is even composed of fire.

First note that there is a role associated with each Archetype. Archetypes’ roles are fixed and cannot be changed on the fly. The Savage is not a pure tank, nor is he just dishing out damage, so he has a balanced role: Guardian. The Inferno, though, is all about damage from a distance: He’s an Avenger.

All Archetypes will have a passive and block power. The rule is that the passive is earned at level eight and the block at level 14 for all Archetypes. (This rule won’t stop us from breaking that rule if we think there’s a particularly cool Archetype that requires it, however.)

We’ve aimed to make each of these Archetypes feel like they had a niche slightly smaller than that defined by their role. For example, The Inferno is very focused on AoE powers, whereas The Savage has some AoE damage, but is much more focused on single targets. While these two don’t have any new powers, we have made several new powers to fill out other Archetypes. These powers will of course be available within Frameworks to all free-form heroes.

Though it’s plastered right up there, let us make clear that all this information is subject to change. We’ll be watching Beta as well as the forums to see what you think. We think we’ve got something pretty good here, and can’t wait to have you play them!



Link to the forum post

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