Free-to-Play Archetypes, Part 2
By
Have you read Part 1 of our Free-to-Play Archetype rundown? It’s a great place to start!
Here are the eight base Archetypes we’re planning to include with the Free-to-Play launch. The Archetypes stay pretty much within existing frameworks rather than crossing them. This is because the frameworks were built with comic themes in mind; they match certain heroic tropes already. Also, we wanted the basic eight Archetypes to be your meat and potatoes sort of heroes. We made sure the classic DPS, tank and support characters (and their common blends) are clearly and obviously represented. As we add Archetypes, they’ll get a bit more niche and specialized.
![]() |
![]() ![]()
|
![]() ![]()
|
![]() ![]()
|
![]() ![]()
|
| 1 | Throw Fire | Steady Shot | Reaper’s Touch | Bestial Fury |
| 1 | Firestrike | Assault Rifle | Reaper’s Caress | Shred |
| SS – 6 | Recovery | Dexterity | Dexterity | Strength |
| 6 | Fire Breath | Shotgun | Thunderbolt Lunge | Frenzy |
| Passive – 8 | Fire Form | Targeting Computer | Enlightened Warrior | Regeneration |
| 11 | Fireball | SMG Burst | Shuriken Throw | Pounce |
| SS – 13 | Endurance | Ego | Strength | Constitution |
| Block – 14 | Fire Shield | Retaliation | Parry | Parry |
| 17 | Pyre | Frag Grenade | Scything Blade | Bite |
| 22 | Thermal Reverb | Killer Instinct | Swordsman Form | Supernatural Power |
| 27 | Immolation | Rocket | Inexorable Tides | Resurgence |
| 32 | Conflagration | Gatling Gun | Dragon’s Bite | Howl |
| 40 | Flashfire | Sniper Rifle | Reaper’s Embrace | Massacre |
![]() ![]()
|
![]() ![]()
|
![]() ![]()
|
![]() ![]()
|
|
| 1 | Clobber | Ice Shards | Psi Lash | Eldritch Bolts |
| 1 | Defensive Combo | Ice Blast | Ego Blast | Eldritch Blast |
| SS – 6 | Strength | Endurance | Presence | Intelligence |
| 6 | Mighty Leap | Frost Breath | Ego Sleep | Pillar of Poz |
| Passive – 8 | Defiance | Invulnerability | Radiant Aura | Primal Aura |
| 11 | Thunderclap | Ice Cage | Psionic Healing | Storm Sigils |
| SS – 13 | Constitution | Dexterity | Endurance | Presence |
| Block – 14 | Retaliation | Ice Shield | Telekinetic Shield | Eldritch Shield |
| 17 | Hurl | Wall of Ice | Summon Nightmare | Invocation of Vitality |
| 22 | Aggressor | Shatter | Telepathic Reverb | Arcane Circle |
| 27 | Demolish | Unbreakable | Ego Sprites | Skarn’s Bane |
| 32 | Uppercut | Ice Barrier | Ego Hold | Ebon Sigils |
| 40 | Shockwave | Avalanche | Mindful Reinforcement | Hex of Suffering |
We’re planning and implementing, but may alter the free-to-play experience significantly based on our testing and user feedback.
For the sake of example, we’ll be focusing on The Savage and The Inferno. The Savage is a melee character based on bestial sorts of heroes that might be wolves during a full moon, or perhaps have big sideburns and claws. The Inferno is a ranged DPS hero who can naturally control or perhaps is even composed of fire.
First note that there is a role associated with each Archetype. Archetypes’ roles are fixed and cannot be changed on the fly. The Savage is not a pure tank, nor is he just dishing out damage, so he has a balanced role: Guardian. The Inferno, though, is all about damage from a distance: He’s an Avenger.
All Archetypes will have a passive and block power. The rule is that the passive is earned at level eight and the block at level 14 for all Archetypes. (This rule won’t stop us from breaking that rule if we think there’s a particularly cool Archetype that requires it, however.)
We’ve aimed to make each of these Archetypes feel like they had a niche slightly smaller than that defined by their role. For example, The Inferno is very focused on AoE powers, whereas The Savage has some AoE damage, but is much more focused on single targets. While these two don’t have any new powers, we have made several new powers to fill out other Archetypes. These powers will of course be available within Frameworks to all free-form heroes.
Though it’s plastered right up there, let us make clear that all this information is subject to change. We’ll be watching Beta as well as the forums to see what you think. We think we’ve got something pretty good here, and can’t wait to have you play them!
View full post on Champions Online News
















