Archive for November, 2010
Black Friday Sale All Weekend
Posted by: | CommentsWe’re putting on a C-Store sale this weekend! From now until Monday, November 29, at 10 a.m. PST, everything will be 20% off. Head into the C-Store to see what’s available.
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Black Friday Sale This Weekend
Posted by: | CommentsWe’re putting on a C-Store sale this weekend! From Friday, Novemeber 26, at 10 a.m. PST until Monday, November 29, at 10 a.m. PST, everything will be 20% off. Head into the C-Store to see what’s available.
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ZAM Interviews Poz
Posted by: | CommentsZAM spoke with Executive Producer Shannon Posniewski about our upcoming Free-to-Play update. Give the interview a read here.
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Halloween Sale On Now
Posted by: | CommentsJust in time for Halloween, we’re having a costume sale! Everyone can enjoy a 20% discount on costumes frow now until 10 a.m. Pacific on November 1! Head over to the C-Store to see what’s available.
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Champs is MMORPG’s Story of the Week
Posted by: | CommentsOur Free-to-Play announcement certainly turned some heads, including Jon Wood’s at MMORPG. Give his thoughts a read in MMORPG’s story of the week.
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Ten Ton Hammer Interviews Poz
Posted by: | CommentsThe crew at Ten Ton Hammer interviewed Executive Producer Shannon Posniewski about the upcoming Free-to-Play release. Give it a read here.
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Free-to-Play Archetypes, Part 1
Posted by: | Comments
The Free-to-Play Update will introduce Archetypes to Champions Online. We’ve given a general overview of what they are; now it’s time to get specific!
An Archetype is a pre-defined build for a hero. It specifies which powers you’ll receive when you level up, what superstats you’ll have, and what role you’re best equipped to play. You’ll still choose your travel powers, talents and power Advantages, but the general process is much more streamlined than a Custom Framework.
Though some Archetypes are rather like general classes found in other games, some may be very specialized and niche. Each Archetype is based on a beloved style of crime fighter in comic books, so even specialized Archetypes should feel familiar.
Archetypes are available to both Gold Members and Silver Players. There is no difference between them. (I.e. Gold Members do not get to choose the non-travel powers; they must follow the progression exactly as a Silver Player would.) This means Archetypes provide a standardized baseline of hero builds. Besides making character advancement much easier for those who just want to “get in and play,” some players may find Archetypes especially interesting in PvP matches.
Archetypes are freely available to all players. Silver Players have the option to purchase Gold Archetypes, and Gold Members can play any Archetype for free.
So, let’s take a look at some specifics. First, take a look at the progression “schedule.”
| S = Archetype Superstat (pre-determined) | P = Archetype Power (pre-determined) |
Let’s talk about free-form heroes (which are what all heroes in Champions Online are currently) for a second. We are modifying the point-earning schedule for free-form heroes, specifically for they’ll earn Advantage Points. Rather than getting two points every “off” level, they will get one or two Advantage Points every level starting at level seven. This gives free-form heroes more advantage points early on. They will now have 11 points by level 16, where previously they would only have six.
Archetypes earn their advancement points on a different schedule than free-form heroes. The included chart illustrates the two schedules. The free-form chart is identical to what is in the game today, with the exception of Advantage Points, which we just covered. The Archetype chart is brand new. Let me point out some features!
First of all, you’ll see that Archetypes get fewer powers (11 total) than free-form heroes do (14 total). We found that all 14 powers weren’t necessary for most builds; players usually pick up some extra powers to fill in holes. This makes high level free-form heroes capable of filling in for practically any role needed. Archetypes, however, are more like comic heroes. They don’t switch roles; they do their one thing really well. It lets us make more interesting and varied Archetypes as time goes on, too.
Archetypes get the same number of talent and Advantage Points as free-form heroes, though. We’ve spread Talents out a bit so that the early game isn’t as loaded with different kinds of choices. It frees players up to think about Advantages Points, which are earned every level from nine on.
Head over to Part 2 to learn about the Base Archetypes everyone can play!
We’re planning and implementing, but may alter the free-to-play experience significantly based on our testing and user feedback.
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Free-to-Play Archetypes, Part 2
Posted by: | Comments
Have you read Part 1 of our Free-to-Play Archetype rundown? It’s a great place to start!
Here are the eight base Archetypes we’re planning to include with the Free-to-Play launch. The Archetypes stay pretty much within existing frameworks rather than crossing them. This is because the frameworks were built with comic themes in mind; they match certain heroic tropes already. Also, we wanted the basic eight Archetypes to be your meat and potatoes sort of heroes. We made sure the classic DPS, tank and support characters (and their common blends) are clearly and obviously represented. As we add Archetypes, they’ll get a bit more niche and specialized.
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| 1 | Throw Fire | Steady Shot | Reaper’s Touch | Bestial Fury |
| 1 | Firestrike | Assault Rifle | Reaper’s Caress | Shred |
| SS – 6 | Recovery | Dexterity | Dexterity | Strength |
| 6 | Fire Breath | Shotgun | Thunderbolt Lunge | Frenzy |
| Passive – 8 | Fire Form | Targeting Computer | Enlightened Warrior | Regeneration |
| 11 | Fireball | SMG Burst | Shuriken Throw | Pounce |
| SS – 13 | Endurance | Ego | Strength | Constitution |
| Block – 14 | Fire Shield | Retaliation | Parry | Parry |
| 17 | Pyre | Frag Grenade | Scything Blade | Bite |
| 22 | Thermal Reverb | Killer Instinct | Swordsman Form | Supernatural Power |
| 27 | Immolation | Rocket | Inexorable Tides | Resurgence |
| 32 | Conflagration | Gatling Gun | Dragon’s Bite | Howl |
| 40 | Flashfire | Sniper Rifle | Reaper’s Embrace | Massacre |
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| 1 | Clobber | Ice Shards | Psi Lash | Eldritch Bolts |
| 1 | Defensive Combo | Ice Blast | Ego Blast | Eldritch Blast |
| SS – 6 | Strength | Endurance | Presence | Intelligence |
| 6 | Mighty Leap | Frost Breath | Ego Sleep | Pillar of Poz |
| Passive – 8 | Defiance | Invulnerability | Radiant Aura | Primal Aura |
| 11 | Thunderclap | Ice Cage | Psionic Healing | Storm Sigils |
| SS – 13 | Constitution | Dexterity | Endurance | Presence |
| Block – 14 | Retaliation | Ice Shield | Telekinetic Shield | Eldritch Shield |
| 17 | Hurl | Wall of Ice | Summon Nightmare | Invocation of Vitality |
| 22 | Aggressor | Shatter | Telepathic Reverb | Arcane Circle |
| 27 | Demolish | Unbreakable | Ego Sprites | Skarn’s Bane |
| 32 | Uppercut | Ice Barrier | Ego Hold | Ebon Sigils |
| 40 | Shockwave | Avalanche | Mindful Reinforcement | Hex of Suffering |
We’re planning and implementing, but may alter the free-to-play experience significantly based on our testing and user feedback.
For the sake of example, we’ll be focusing on The Savage and The Inferno. The Savage is a melee character based on bestial sorts of heroes that might be wolves during a full moon, or perhaps have big sideburns and claws. The Inferno is a ranged DPS hero who can naturally control or perhaps is even composed of fire.
First note that there is a role associated with each Archetype. Archetypes’ roles are fixed and cannot be changed on the fly. The Savage is not a pure tank, nor is he just dishing out damage, so he has a balanced role: Guardian. The Inferno, though, is all about damage from a distance: He’s an Avenger.
All Archetypes will have a passive and block power. The rule is that the passive is earned at level eight and the block at level 14 for all Archetypes. (This rule won’t stop us from breaking that rule if we think there’s a particularly cool Archetype that requires it, however.)
We’ve aimed to make each of these Archetypes feel like they had a niche slightly smaller than that defined by their role. For example, The Inferno is very focused on AoE powers, whereas The Savage has some AoE damage, but is much more focused on single targets. While these two don’t have any new powers, we have made several new powers to fill out other Archetypes. These powers will of course be available within Frameworks to all free-form heroes.
Though it’s plastered right up there, let us make clear that all this information is subject to change. We’ll be watching Beta as well as the forums to see what you think. We think we’ve got something pretty good here, and can’t wait to have you play them!
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Massively Interviews Poz
Posted by: | CommentsPatrick Mackey of Massively interviewed Executive Producer Shannon Posniewski about our upcoming Free-to-Play update. Give the interview a read here.
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Lifetime Subscription Returns
Posted by: | CommentsAfter it’s been off the market for over a year, we’re happy to reintroduce the Lifetime Subscription option to Champions Online. Read more about it here.
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